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Old Jun 23, 2006, 01:03 PM // 13:03   #1
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Default Water Spiking? Yes, water spiking.

http://gwshack.us/0d58a

It basically works like the old air spiking trick: use inspired ench on the target, then shatterstone and vapor blade. The 2nd hit of shatterstone should stack with the full vaporblade dmg, then use deep freeze (better with glyph before) as a finisher. The last skill bar spot can be used for another damage skill (like ice shards) or mantra of resolve.
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Old Jun 23, 2006, 01:08 PM // 13:08   #2
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Drain Enchantment~!

The three seconds of Deep Freeze is plenty for a monk to heal.
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Old Jun 23, 2006, 01:13 PM // 13:13   #3
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Quote:
Originally Posted by Ares982
http://gwshack.us/0d58a

It basically works like the old air spiking trick: use inspired ench on the target, then shatterstone and vapor blade. The 2nd hit of shatterstone should stack with the full vaporblade dmg, then use deep freeze (better with glyph before) as a finisher. The last skill bar spot can be used for another damage skill (like ice shards) or mantra of resolve.
So Shatterstone would completely give away your spike target for prot/heals? ...Not that the target would really need much of that with such a gimped spike...

Sneaky!
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Old Jun 23, 2006, 01:15 PM // 13:15   #4
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And which Air Spike were you comparing it to...Lightning Surge spike?

Ugh.
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Old Jun 23, 2006, 01:46 PM // 13:46   #5
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Yes, it was based on the old surge spike... I know it's not the best spiking build, it was just to let hydromancer have a chance on having fun spiking.
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Old Jun 23, 2006, 04:48 PM // 16:48   #6
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If you want to spike with a hydromancer, use Soul Barbs.
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Old Jun 24, 2006, 05:57 AM // 05:57   #7
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Quote:
Originally Posted by ubermancer
If you want to spike with a hydromancer, use Soul Barbs.
...Even worse?
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Old Jun 24, 2006, 06:44 AM // 06:44   #8
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I never used vapor blade...is it a projectile spell?
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Old Jun 24, 2006, 07:34 AM // 07:34   #9
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Quote:
I never used vapor blade...is it a projectile spell?
Nope.
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Old Jun 24, 2006, 07:36 AM // 07:36   #10
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Quote:
Originally Posted by Ares982
http://gwshack.us/0d58a

It basically works like the old air spiking trick: use inspired ench on the target, then shatterstone and vapor blade. The 2nd hit of shatterstone should stack with the full vaporblade dmg, then use deep freeze (better with glyph before) as a finisher. The last skill bar spot can be used for another damage skill (like ice shards) or mantra of resolve.
Since Shatterstone is a hex...wouldn't that mean only one would work?
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Old Jun 24, 2006, 07:44 AM // 07:44   #11
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Quote:
Originally Posted by LoyalSoldier
Since Shatterstone is a hex...wouldn't that mean only one would work?
Why would he use more than one Shatterstone on one specific person? Shatterstone hits twice, once when it lands, once when it goes.
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Old Jun 24, 2006, 07:45 AM // 07:45   #12
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Have every Hydromancer spike a different target so the monks will be confused as to who to heal.
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Old Jun 24, 2006, 07:48 AM // 07:48   #13
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Quote:
Originally Posted by LightningHell
Why would he use more than one Shatterstone on one specific person? Shatterstone hits twice, once when it lands, once when it goes.
Oh some how I was thinking GvG build. Silly me.
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Old Jun 24, 2006, 07:49 AM // 07:49   #14
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Quote:
Originally Posted by Hidden in the Mist
Have every Hydromancer spike a different target so the monks will be confused as to who to heal.
338 damage is not enough to kill...not to mention Shatterstone and Vapor Blade has 2s cast time, and Deep Freeze has 3s.

Why would you be confusing this with a GvG caliber build?
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Old Jun 24, 2006, 09:31 AM // 09:31   #15
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With things how they are, if you are calling Soul Barbs a bad skill to spike with, I pity you.

Recurring Insecurity. Soul Barbs. Enduring Toxin.

Each time they get hexed, they get hit for Soul Barb damage twice. Every 3 seconds, if they are moving, they get soul barbs twice (in addition to heavy degen).

Soul Barbs does thirty somethingish damage. Cast Ice Spikes on a target as part of a fully hexed spike target, and you just added 60+ damage to your spike per person (I think that kinda adds up), just with precastable skills.

Its not 'even worse' then leaving 2.75 seconds in the middle of a spike (only 2.5 seconds if you use glyph as he suggested). Seeing as how trying to shut down this build leaves your hex removal abilities pressed to the limit, you are much more succeptible to things like Diversion and Backfire. In fact, using Soul Barbs as part of a spike could possibly even be considered over powered.
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Old Jun 24, 2006, 12:46 PM // 12:46   #16
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vapor blade sux... don't use it.

The only people who usually don't have enchantments on are warrior and rangers, and they are resistance against ele to begin with.
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Old Jun 24, 2006, 01:06 PM // 13:06   #17
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Quote:
Originally Posted by ubermancer
With things how they are, if you are calling Soul Barbs a bad skill to spike with, I pity you.

Recurring Insecurity. Soul Barbs. Enduring Toxin.

Each time they get hexed, they get hit for Soul Barb damage twice. Every 3 seconds, if they are moving, they get soul barbs twice (in addition to heavy degen).

Soul Barbs does thirty somethingish damage. Cast Ice Spikes on a target as part of a fully hexed spike target, and you just added 60+ damage to your spike per person (I think that kinda adds up), just with precastable skills.

Its not 'even worse' then leaving 2.75 seconds in the middle of a spike (only 2.5 seconds if you use glyph as he suggested). Seeing as how trying to shut down this build leaves your hex removal abilities pressed to the limit, you are much more succeptible to things like Diversion and Backfire. In fact, using Soul Barbs as part of a spike could possibly even be considered over powered.
Recurring Insecurity = mesmer Elite skill
Soul barbs = Necro skill
Enduring Toxin = Assassin skill
So, how are you gonna get 3 secound professions. . . ?
Sure its good on like a N/me or Me/N.. But trying to do a Solo Water eke Barbs spike is crap Imo xD..

~Shadow
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Old Jun 24, 2006, 02:51 PM // 14:51   #18
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Quote:
Originally Posted by Shadow-Hunter
Recurring Insecurity = mesmer Elite skill
Soul barbs = Necro skill
Enduring Toxin = Assassin skill
So, how are you gonna get 3 secound professions. . . ?
Sure its good on like a N/me or Me/N.. But trying to do a Solo Water eke Barbs spike is crap Imo xD..

~Shadow
Thank you for opening my eyes, previously I had believed that team builds could incorporate any class combinations they wanted, but now I know that all 8 members of the team must have the same two classes. It was an eroneous oversight on my part, to the point I feel foolish even posting.

PS: I saw the very build I was talking about being run by a rank 10 guild [PnH] just today, in GvG.
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Old Jun 24, 2006, 03:02 PM // 15:02   #19
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Yeah, Recurring and Soul Barbs spiking is actually feasible. However, a single Expel kinda renders it useless.
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Old Jun 24, 2006, 03:12 PM // 15:12   #20
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Quote:
Originally Posted by ubermancer
PS: I saw the very build I was talking about being run by a rank 10 guild [PnH] just today, in GvG.
I wonder how badly they lost...

Like JR said, the hex that in an organised GvG with Vent/TS or simply by pressing on it, Shatterstone is a wee bit obvious... Not to mention half its damage comes at the start of the cast, unlike L-Surge where it all came at once.

Just because Anet (for some stupid reason) decided to make a spike-esk skill for water doesn't mean it should be used. Even Blessed Light would render this build useless.
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